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Ehizahar
Hunt Domain
Bound to Hinka
The domain that feels most primordially "of the world itself."
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At a Glance

Etymology
Basque ehiza (hunt) + zahar (ancient, old) → naturally eroded. The ancient hunt. The oldest name on Talan.
Position
Northeast Talan: the largest domain, spanning arctic north to jungle south
Terrain
The most varied domain. Arctic/icy tundra in the far north, with a small ice-isle archipelago off the northern coast. The highest mountain range on the continent and the oldest trees (ancient dark conifers, northwest corner). Open grassland through the centre. Deep jungle-like old-growth forest in the south and southeast. Rivers throughout.
Character
Ancient forest, arctic tundra, jungle
Oldest LandDispersed PowerOld Magic
Bound God
Hinka: domain of Hunt
Peoples
Three dominant ancestries share the Lands of Villtur, three phases of one hunt: Lizardfolk stalk it (patience; the ones who never stop coming), Centaurs run it (the chase in the open, at speed, stayed on until it turns; the one people no one can carry off the field), and Orcs close (the kill, head-on, now; Hinka is depicted as a red-headed orc). Beside them stand the Fenurran tribes of the crater-country, four peoples united by one wyrm-blood: Draconis Dwarves, Vexiren Goloma, Brakkaun Orcs, Seravain Hobgoblins.
God's City
Veidrath →
The Hunting City · the Hunt-seat caught mid-settling, where the goddess herself is settling with her people
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Sub-Regions

Lands of Villtur →
Icelandic villtur (wild, lost, strayed), an outsider's name
The whole of Ehizahar outside Fenurra, the Basogur fringe, and Ardo Beroa, ice to jungle-edge: a court that meets on open ground. No leader, no speaker, no single contact for a foreign power. Every clan rides a circuit and holds its grass exactly as long as it can; a clan is a proof of survival renewed each year at the Veidrath gathering, and crossing is done by the Handing, clan to clan on the strings. The Wyndwalken call it the blank lands. The rail bends around every clan that refused it.
No RulerThe HandingPromoted
Fenurra →
Icelandic funi (flame) + Basque iturri (source) → "the Flame-Source"
The volcanic homeland of the four Dragonblood tribes in the northeast snow lands, a fire-country in the ice with one warm port, led by the Draconis, built around the Scar of Aeris meteor crater. Sulfur wastes and slow lava; source of Blackglass, Velthite, and Spice Wine. The Draconis caretakers of the Speaker's Mantle hold the tribes together by belonging to no faction.
DraconisVolcanicPromoted
Basogur Jungle →
Basque baso → drifted to Basogur
The deep jungle in the south and southeast, shared with Nashavel: a place that makes stories, where the tribes pray to Basajun. Veidrath stands at its northeast edge with the lake Aintzir just inside the trees, and the long road's northern gate is held by the Oihandar Red Tusks, who settled there. No government; the continent's rail-blocker.
SharedThe RoadPromoted
Ardo Beroa →
Basque ardo (wine) + beroa (warm), "the warm wine": the name is the wine's, and the mainland takes it for a joke about the weather
Three islands off the arctic coast where Baerfrost meets Villtur, with hot springs under the snow: Urbero with the warm harbour and the town Hverhofn, Igeria the floater, Kaldey the cold one. The island of was: the clanless of Villtur who kept their names instead of setting them down at Myrria, and keep Tani without a house. Governed by the Following, iron rings on the harbour posts read weekly; the drying-halls cure hardfisk that keeps for a lifetime.
Hot SpringsThe FollowingPromoted

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