✦ · ✦ · ✦
The Whalehall
Valreka's Godshall · The Adventurers' Guild on Anzar
The only Godshall of the thirteen that travels. A low sprawl of halls along a whale's spine, four quarters of trade down her flanks, and a district with no house at the leading edge of the herd, which the city has decided is fine.
✦

At a Glance

What
Valreka's Godshall, the Adventurers' Guild's monumental rank, held in every divine city-state. The city says Whalehall; the paperwork says Valreka's Godshall; both are used daily.
Where
On Anzar, the Guild's own whale, riding apart at the herd's leading edge with her own Stokkul shoal. The first whale a stranger reaches and the last one the departing see.
Size
About four thousand people on Anzar's back, half of them born on her: the hall, its annexes down the flanks and astern, and four quarters of trade.
Governed
By lease. Every plot is a five-year Guild lease, a fifth of the deck renewed each year on Assemur, when the steward hears every grievance on the whale in one sitting.
Sovereign
Amestan Anzar, Ghoran, in the seat since 2489 MR. The clerks call him Amestanghar to his face.
Reach
Galdua Jendea, Hareaveldi, the River Duchies, and Auran. The perpetual standing warning over the Blackened Lands is signed from his desk.
Standing
A whale with no house. The Sovereign sits in no council of the houses, and no house crosses the whale. Three offers of a seat among the houses, three refusals; the hall is landlord to its district and lord to no one.
The Guild's Whale
Anzar
bonded wild in the last decades of the Dark Era · kept alive by hand for nine years · a district and no house
✦

A Whale With No House

Anzar was bonded wild by an outrider in the last decades of the Dark Era, and when the Guild came to Valreka in the reconstruction it had no whale and so no ground, while the rising house of Anzar had a half-empty back. The Guild took rooms as a paying tenant. It grew until the hall was the district.

In 2287 MR a bad crossing and a sand-fever took the Anzar guides inside a year, and the last of the blood was a child of six. The wardens' custom for an unguided whale is to take the people off and give her to the sand, since she drifts from the herd within a season. The Guild refused. For nine years its adventurers kept an unbonded whale with the herd by hand, riding her hide, turning her with Stokkul, feeding her at every halt, and forty-one of them died doing it. The child, Tasa ult Anzar, took the bond at fifteen and gave up her seat among the houses in the same week, declaring herself and her heirs the Guild's. Her blood still guides Anzar, as a whale requires, but as sworn Guild members on a Guild wage, the bond-line, holding no seat and sitting no council. The whale went on. The house stopped.

The Standing Nobody Names

Valreka says every whale has a house, and Anzar has none, and the city holds both facts at once without strain.

A house's child who takes the Guild oath forswears their claim, and the roll on Anzar's deck lists four such children today, among them the Eskua's younger brother, entered in 2470 MR as Massin Eramun Anzar. The crown has offered the Sovereign a seat among the houses three times, in 2301, 2398 and 2503 MR, and three times the seat was refused on the same grounds: a house owes the crown, and a Godshall bound to Valreka could hold relations with no Duchy and no one. The city treats the offer as a courtesy and the refusal as one. Outsiders find the arrangement odd. Valrekans find it odd that anyone asks.

"My grandmother's grandmother was ult Anzar. I am Anzar on a wage-slip, and the whale does not read wage-slips."

Tilelli Anzar, chief guide of the bond-line, asked by a Duchies chronicler whether she counted as noble
✦

Anzar, Deck by Deck

A whale's back is built the way every district in the herd is built: the wrights frame a deck onto the hide-cradle along the spine, where the back is broadest and stillest, and building spreads down the flanks from there. The spine is the prime ground, the flanks are cheaper and slope, and the head and the tail move too much for anything but what has to be there. Nothing on a whale goes high, since a tall building is a lever on a living animal, so a district sprawls and never climbs.

The Whalehall proper is one low accreted complex along the spine from the shoulder to amidships, grown in layers over four centuries and never planned once. Its oldest core is the dead house's own hall, the Tigemmi, which the Guild rented rooms in as a tenant in the 2150s; the Sovereign's rooms are in it today, so the Guild sits in the seat of the house it refuses to be. Around the Tigemmi the Guild added the entry hall, the Bank hall and the archive, each joined to the last by covered walks and roof-gangways, until the whole reads as one knot of halls a clerk can cross without touching the deck. When the hall needed more room the plots beside it were already taken, so it built where there was space: the dormitories went astern, the hospice and the training yard down the port flank, the Post yard down the starboard, and the pens took the stern. Each annex has its own gangway back to the hall, so the Whalehall is one building the way a hand is one thing.

Anzar from the head back. Tap a place.

The head
The spine · the Whalehall
Beside the hall
The flanks
Astern
✦

The District the Hall Makes

A Godshall generates a small economy by existing, and on Anzar it has four quarters. Smiths' Flank, starboard and downwind of the hall: armourers, farriers for Stokkul tack, fletchers, and the outfitters who sell sand-gear and water-skins to parties who arrived without either. The Rows, astern of the hall on the spine: drinking halls beyond the Guild's own taproom, each with its own rank of custom; the gambling houses, where Overlade is played for stakes the taproom would frown at; and the boarding houses where Roll parties lodge when they have not chosen a house's whale. Hospice Row, port flank, under the Guild hospice: healers, apothecaries, a bone-setter, and the one shrine of Tani on Anzar, kept by a single priest sent over from Lenama. The Brokers' Walk, beside the entry hall: appraisers and relic-brokers, since Anzar is the first whale an outsider reaches and the natural place for what the digs lift to meet a buyer, and the scribes and letter-writers who work the Post.

About four thousand people live on her: some six hundred Guild members of every rank, three hundred hall staff and clerks, the bond-line and their households, and the rest the tradesfolk and families of the four quarters. Half of them were born on her, five generations deep by now, and carry Anzar as their second name like anyone born to a whale; the other half chose her and carry her third. Anzar is the one whale in the herd where a child born on the deck and a smith who moved from Caldwel are equally its people, because there is no house for either to belong to. The quarters carry plain Guild names because the Guild named them, and the rest of the herd names in the city's own tongue, so a visitor hears the language change at the bridge.

The Leases

The Guild insists it governs nothing, and governs the district by lease.

Every plot on Anzar is a Guild lease of five years, the hall as landlord and never as lord, and the term is kept short on purpose: a Guild that granted land for life would have made itself a house. The leases are staggered so that a fifth of the deck comes due each year on one day, Assemur, when the Sovereign's steward renews the plots and hears every grievance on the whale in a single sitting; it is the district's civic ritual and its one day of real politics. The tenant became the landlord, and keeps the leases short so as never to become the master.

✦

The Desk and the Standing Roll

A settled Godshall's board fills from the street. Valreka's fills in bursts, whenever the herd draws near enough to a settlement for a season's work to come aboard at once, and then goes quiet for weeks while the city crosses empty dune. What the desk keeps between the bursts is the Standing Roll, its register of parties who have declared themselves available on short notice: names, ranks, what they will take, and which whale a rider will find them on. A party on the Roll waits nowhere; it is somewhere out on the whales living its life, and a rider will come. A crew that keeps its entry current can be raised, briefed and put on the sand inside a day.

The work comes from everywhere. The Guild Bank never notices the whales, since the enchanted ledgers synchronise across distance, so a contract posted at a Kingshall four domains off reaches this counter the same day it reaches anyone's. The Post is the harder half: within the herd the hall runs its own riders off Anzar's shoal, and beyond it pays the Outrider Corps to carry the sacks to the nearest rock of Azrar, where the Necklace's wing-post carries them on to the settled routes; letters for Valreka come to Yemmazru, the great rock, which knows where the herd will drink next. A Roll party guards a dig in Galdua Jendea one week and walks into a Duchies toll-quarrel the next, and when a posting says it will not keep, the Whalehall sends whoever is ready ahead of whoever is near.

"I was Mez-Tafsut on Caldwel, I am Tafsut Caldwel Anzar on the Roll, and my daughter's crew call me Tafsutghar when they think I cannot hear. I can hear. Now: your names, your rank, and which whale I send the rider to."

Tafsut Caldwel Anzar, clerk of the Whalehall desk, entering a new party on the Standing Roll
✦

Who Serves

The Sovereign

A Guild Sovereign holds the seat, by long custom a Ghoran elder, on the reasoning that an office whose whole weight is precedent belongs to someone who was present for the precedent. Amestan Anzar holds it now, born on Caldwel, Sovereign since 2489 MR, and the one who refused the third offer.

The Bond-Line

Tasa's blood, sworn Guild members on a Guild wage, who guide the whale from the head. Tilelli Anzar is chief of the line, the sixth to hold the guiding, and the only guiding blood in the herd with no particle before her whale.

The Desk

Tafsut Caldwel Anzar keeps the counter and the Roll. She enters a party's names exactly as spelled, twice, and has read available on short notice off the register so often that it is simply what such a party is called.

The Steward

Yidir Asif Anzar, born on Asif and chosen Anzar, holds the stewardship and has held eleven Assemurs. He renews the plots, hears the grievances, and settles the drains, which is the whole of the governing the Guild admits to.

The Forsworn

Four houses' children stand on Anzar's roll today, their claims set down at the oath. Massin Eramun Anzar, the Eskua's younger brother, is the one everyone names; the other three the hall treats as ordinary members, which is the point.

✦

Continue Reading

⌬   Open in the Chronicle Record

The hall's standing and its people are settled; a few specifics wait on story.
  1. The other three forsworn. Which houses' children stand on Anzar's roll beside Massin Eramun Anzar, and what each house says about it at home.
  2. The Forty-One. Their names hang in the entry hall and the chronicle has copied none of them; the nine years are told in the taproom and written nowhere.
  3. The Guild's riders. The standing runs between Anzar and the herd, and the arrangement with the Outrider Corps for the long roads, are unwritten.
  4. The priest on Hospice Row. Who Lenama sends to keep the one shrine on Anzar, and what the clergy make of a whale that answers no house.
  5. The Sovereign's council. Who the senior officers are, and how the Godshall of a roaming city speaks to the Grand Assembly.