Tyrnarra
World Primer · Talan Continent
Solyra
Veyru
Calune
The World

Tyrnarra is a world adrift in an endless ocean, its lands ringed by the still, white expanse of the Cloud Sea. Above it, the heavens turn with the slow rhythm of three celestial bodies — the golden sun Solyra, and two moons, Veyru and Calune — each day and night sinking into, and rising from, the Cloud Sea's horizon.

The Cloud Sea
An infinite, unbroken plain of luminous white vapor. Never shifts with wind, tide, or season. Ships that are not built for its surface slowly sink without trace. Only cloudships can cross it.
The Celestial Descent
All three bodies rise and set from the Cloud Sea, vanishing into its depths each cycle and returning from the opposite horizon — as if passing into another realm beneath.
The Continent of Talan
The great landmass at the heart of the known world. Home to the 13 bound gods of the Material Plane and the kingdoms, city-states, and contested territories shaped by their domains.
Cloudships
Vessels specially built to traverse the Cloud Sea. Rare, expensive, and strategically invaluable — the difference between a regional power and a world power.
The Wellspring

The Wellspring is not merely a source — it is the first place. It is its own plane of existence, from which all other planes spring forth: material, spiritual, and elemental alike.

Every living thing, every plane, and even the stars themselves trace their origin to the Wellspring. In time, all that exists will return to it, dissolving back into the primal flow from which it came. Tyrnarra is one of countless worlds born of its outpouring — a single leaf on an infinite, ever-growing tree.

The Planar Structure

All of reality is arranged into three great layers, each containing three primary planes. The layers flow in an eternal cycle, as the Wellspring sends out creation and calls it home.

Prelife
Life
Postlife
Wellspring
✦ All planes connected by the Astral Plane — an infinite void where distance is meaningless · traversable by gods and sufficiently powerful beings ✦
Layer I — Prelife
Origin of all things
Transitional Veil: The Aurora Veil (Veil of Genesis)

A dawn-hued ocean of living light where unborn worlds drift like clouds. Souls pass through here as pure potential, without form or memory.

  • I
    Wellspring
    The first place and final destination. All souls, matter, and magic are born from its infinite depth and will one day return.
  • II
    Energy Plane
    An endless sea of raw positive and negative energy, surging and clashing in eternal balance.
  • III
    Elemental Plane
    A boundless expanse of unmixed fire, water, wind, and earth — the primal matter from which worlds are shaped.
Layer II — Life
Where creation takes form
Transitional Veil: The Ethereal Plane (The Invocation of Gods' Law)

A shimmering membrane around the Life Layer. A place where divine will and cosmic law shape mortal reality — and where the 13 bound gods operate under the Gods' Law.

  • I
    Feyworld
    The plane of Chaos. Vibrant, shifting, and unpredictable.
  • II
    Material Plane
    The stable physical realm where mortal civilizations rise and fall. Home of Tyrnarra, Talan, and the 13 bound gods.
  • III
    Shadowplane
    The plane of Order. Constant, unchanging, and eternal in structure.
Layer III — Postlife
Destination of souls after death
Transitional Veil: The Duskmire (Shroud of Return)

A twilight sea where the stars above are the lights of distant souls. Those destined to return to the Wellspring shed their memories here.

  • I
    Elysium
    The plane of Good. Radiant realms ruled by benevolent gods, each in their own kingdom.
  • II
    Diyu
    The plane of Balance and Judgment. Home to neutral gods and to Dauria, the City of the Dead.
  • III
    Abyss
    The plane of Evil. A vast, nightmarish domain where gods of malice, devils, and demons rule.
The Nature of the Soul

Every living being contains essence from all three layers. What separates one soul from another is which layer's energy burns brightest within them.

Prelife
Origin · Potential · The unformed
Life
Form · Will · The living present
Postlife
Memory · Consequence · The echo
The 13 Bound Gods

Thirteen major deities reside on the Material Plane, bound by the Gods' Law to operate within its rules. Unlike gods of Layer 1 or Layer 3, these gods walk among mortals — but are constrained by the Ethereal Veil's divine compact. Their domains define the regions of Talan itself.

Wind · Fisaya
Northern reaches
Hunt · Hinka
Northeast forests
Commerce · Jianna
Central trade lands
Darkness · Araphel
Western shadow steppes
Water · Shuun
The floating isles & sea
Chaos · Vesuna
Eastern wilds
Law · Forseti
Southeast empires
Fire · Komo
Southern volcanic lands
Freedom · Cronus
The central sea isle
Earth · Sarrum
Southern heartlands
Time · Tani
Southwestern reaches
Knowledge · Enki
Southern interior
Light · Iro
Southeast — Ljosarn
TYRNARRA · WORLD PRIMER · TALAN CONTINENT · FOR GM USE