For every layer on its own switch, zoomable and with each region linked to its page, open the interactive map.
The continent as the land itself names it: rivers, mountains, forests, coasts. Settlement names are marked where mortals have built, but no borders are drawn. The view a Wyndwalken cartographer takes before any political line goes onto the parchment.
Every region of Talan with its borders drawn: the kingdoms, and the free cities, republics, orders, and chartered territories that are not. The political grain of the continent as merchants, ambassadors, and tax-collectors carry it. This is the map a Heartcourt envoy or a Lograth notary keeps within reach.
The 13 god domains: the oldest way the continent divides its land. Each domain is the country around where a bound god resides and where that god's worship clusters; the gods rule none of it. Kingdoms within a domain rise and fall, redraw their lines and rename themselves; the domain-borders endure. This is the map the Council of Thirteen and the high clergies read.
All three views are the same continent. Reading them together: terrain answers what is, regions answer who rules, domains answer under whose sky. Most mortal questions of geography on Talan want at least two of the three maps open at once.